Just came here from the steam demo and I have to say I LOVED every second of this game and the full release can't come soon enough! If I could I would pay for EARLY early access just so I can get MORE of this game! The ONLY thing I would say that irritates me is that I wish the climbing ability was a little more liberal with how high you can climb up stuff.
Well, it's pretty similar under many aspects: you get challenged to explore (and survive) a dungeon no one ever manage to escape, facing various vicious monsters and deadly trap, by the promise of great richness... the only differences were in the combat system (it was very hostile) and in the fact you could choose between to characters (male or female) to play... maybe you could take it as a hint to a further development of yours.
This could possibly be one of my favorite upcoming games like of all time. Seriously fun, engaging, and just inventive in the controls. Feels like a mixture of Amnesia and Skyrim in the best way possible. Keep up the phenomenal work you guys!
Fun demo! It's perfect to see something with those Skyrim physics when holding an object, also cool using that to burn the wood, only issue is I'm unsure if you're meant to pick up the torch on the wall at the beginning or not, I'm unsure if the burning the wood to create a torch is a physics tutorial within itself. Anyway very impressive!
The ability to loot your previous character is really clever. That did make for a few frustrating times when the character was in the middle of some spikes so you had to take damage to loot, but it was still manageable.
It has re-playability because of the non-linear layout. I completed the dungeon and found 0 out of the 7 relics. No idea how big the levels are but they seemed quite large and I don't know how much I was missing. An exploration % would have been neat but there was the gold and relic count that I would imagine gives an approximate percentage.
I did feel like I was fighting the controls every once in a while when attempting long jumps. My expected launch point for the start of the jump was different than what it actually was so I often came up short. The double pit (where the second pit opens up underneath after you walk on it) I must have attempted 8 times. The level design was thought out well enough to be able to loot the body without having to take much damage.
The gravity and levitation wand were interesting. I couldn't find a place to use them to access anything I couldn't without them but I didn't try that much as it was close to the end of that level.
No idea if the vending machine was functional. I couldn't make it accept gold and hitting it with a sword didn't do anything.
I hope the neon lights and general campy humor gets increased in later levels. I did want more interactions (and maybe they were there I just didn't interact?).
All in all a really interesting game that I think will do very well :)
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Reminds me a lot of Arx Fatalis which is just about the highest praise I can give to a game
Just came here from the steam demo and I have to say I LOVED every second of this game and the full release can't come soon enough! If I could I would pay for EARLY early access just so I can get MORE of this game! The ONLY thing I would say that irritates me is that I wish the climbing ability was a little more liberal with how high you can climb up stuff.
Peak of gaming. A steampunk DnD Underworld Ascendant spiritual successor made with humor! I love it and can’t want to play the entire game
Any chance you know a game called "DeathTrap Dungeon"? 'cause this one really looks alike
I know an old game with this name but never played it.
Well, it's pretty similar under many aspects: you get challenged to explore (and survive) a dungeon no one ever manage to escape, facing various vicious monsters and deadly trap, by the promise of great richness... the only differences were in the combat system (it was very hostile) and in the fact you could choose between to characters (male or female) to play... maybe you could take it as a hint to a further development of yours.
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hey can i have permission for the halloween special
Hey hey! I finally found this page again - I forgot the name of the game, apologies!
May I suggest adding a link to wishlist the game on Steam? I don't want to miss the launch, I have high expectations from this game!
This could possibly be one of my favorite upcoming games like of all time. Seriously fun, engaging, and just inventive in the controls. Feels like a mixture of Amnesia and Skyrim in the best way possible. Keep up the phenomenal work you guys!
Thanks a lot for the nice feedback, I really appreciate :)
Fun demo! It's perfect to see something with those Skyrim physics when holding an object, also cool using that to burn the wood, only issue is I'm unsure if you're meant to pick up the torch on the wall at the beginning or not, I'm unsure if the burning the wood to create a torch is a physics tutorial within itself. Anyway very impressive!
Hello, thanks for playing :)
Indeed you are supposed to pickup the torch - but if you find a way to lit your way with a burning log it's cool too.
Very cool demo. I'm looking forward to the release!
10/10 loved the progression and the wands were a unique addition, Also i loved the addition of the boot
Really nice game. I would like to see more of it. Keep up the great work!
This is a pretty great experience.
The ability to loot your previous character is really clever. That did make for a few frustrating times when the character was in the middle of some spikes so you had to take damage to loot, but it was still manageable.
It has re-playability because of the non-linear layout. I completed the dungeon and found 0 out of the 7 relics. No idea how big the levels are but they seemed quite large and I don't know how much I was missing. An exploration % would have been neat but there was the gold and relic count that I would imagine gives an approximate percentage.
I did feel like I was fighting the controls every once in a while when attempting long jumps. My expected launch point for the start of the jump was different than what it actually was so I often came up short. The double pit (where the second pit opens up underneath after you walk on it) I must have attempted 8 times. The level design was thought out well enough to be able to loot the body without having to take much damage.
The gravity and levitation wand were interesting. I couldn't find a place to use them to access anything I couldn't without them but I didn't try that much as it was close to the end of that level.
No idea if the vending machine was functional. I couldn't make it accept gold and hitting it with a sword didn't do anything.
I hope the neon lights and general campy humor gets increased in later levels. I did want more interactions (and maybe they were there I just didn't interact?).
All in all a really interesting game that I think will do very well :)
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nice